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Home Characters Team Lore Pokémon Moves Abilities Background Story

Moves List

 

 

NameTypePowerHit %PPDescription
AbsorbGrass20100%20User recovers half damage dealt.
AcidPoison40100%30May lower opponent's DEFENSE ability down one stage.
Acid ArmorPoison------40Raises user's DEFENSE ability up two stages.
Aerial AceFlying60---20If opponent is on screen, hits without fail.
AeroblastFlying10095%5Has a high critical hit rate.
AgilityPsychic------30Raises user's SPEED ability up two stages.
Air CutterFlying5595%25Has a high critical hit rate.
AmnesiaPsychic------20Raises user's SPECIAL DEFENSE ability up two stages.
AncientpowerRock60100%5May raise all of user's abilities up one stage.
Arm ThrustFighting15100%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
AromatherapyGrass------5Party recovers from all status ailments.
AssistNormal---100%20An attack chosen in random from the other Pokemon in your team.
AstonishGhost30100%15May cause opponent to FLINCH.
AttractNormal---100%15Induces opponent with ATTRACT condition.
Aurora BeamIce65100%20May lower opponent's ATTACK ability down one stage.
BarrageNormal1585%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
BarrierPsychic------30Raises user's DEFENSE ability up two stages.
Baton PassNormal------40Allows you to switch Pokemon during battle, new Pokemon retains any stat changes the previous Pokemon had.
Beat UpDark10100%10Your Pokemon attacks as many times as the number of Pokemon you are currently carrying, afflicted (poison, sleep, etc) Pokemon don't count.
Belly DrumNormal------10Raises user's ATTACK ability up very high. Will consume half of the user's maximum HP is available.
BideNormal---100%10Withstands attacks for 2, 3 turns, then deals back double the damage.
BindNormal1575%20Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
BiteDark60100%25May cause opponent to FLINCH.
Blast BurnFire15090%5Attacks in two turns. The second turn, user does not attack.
Blaze KickFire8590%10May induce opponent with BURN status. Has a high critical hit ratio.
BlizzardIce12070%5May induce opponent with FREEZE status.
BlockNormal---100%5Opponent cannot escape as long as user remains in battle.
Body SlamNormal85100%15May induce opponent with PARALYSIS status.
Bone ClubGround6585%20May cause opponent to FLINCH.
Bone RushGround2580%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
BonemerangGround5090%10Attacks twice.
BounceFlying8585%5Attacks in two turns. The first turn, user does not take damage.
Brick BreakFighting75100%15The effects of Reflect and Light Screen are removed.
BubbleWater20100%30May lower opponent's SPEED ability down one stage.
BubblebeamWater65100%20May lower opponent's SPEED ability down one stage.
Bulk UpFighting------20Raises user's ATTACK and DEFENSE abilities each up one stage.
Bullet SeedGrass10100%30Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Calm MindPsychic------20Raises user's SPECIAL ATTACK and SPECIAL DEFENSE abilities each up one stage.
CamouflageNormal---100%20Type changes based on surroundings. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. Elsewhere, changes to Normal type.
ChargeElectric---100%20Stores electricity to increase the power of the next electric attack.
CharmNormal---100%20Lowers opponent's ATTACK ability down two stages.
ClampWater3575%10Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Comet PunchNormal1885%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Confuse RayGhost---100%10Induces opponent with CONFUSION condition.
ConfusionPsychic50100%25May induce opponent with CONFUSION condition.
ConstrictNormal10100%35May lower opponent's SPEED ability down one stage.
ConversionNormal------30User's Type becomes the same as the Type of one of its moves.
Conversion 2Normal---100%30User becomes a Type resistent to last attack's Type.
Cosmic PowerPsychic------20Raises user's DEFENSE and SPECIAL DEFENSE abilities each up one stage.
Cotton SporeGrass---85%40Lowers opponent's SPEED ability down two stages.
CounterFighting---100%20If hit by a physical attack, deals back double the damage.
CovetNormal40100%40If user is not holding an item, user takes opponent's item.
CrabhammerWater9085%10Has a high critical hit rate.
Cross ChopFighting10080%5Has a high critical hit rate.
CrunchDark80100%15May lower opponent's SPECIAL DEFENSE ability down one stage.
Crush ClawNormal7595%10May lower opponent's DEFENSE ability down one stage.
Curse???------10Raises user's ATTACK and DEFENSE abilities each up one stage. Lowers user's SPEED ability down one stage.
CutNormal5095%30No effect.
Defense CurlNormal------40Raises Defense up one stage. Damage from Rollout will increase.
Destiny BondGhost------5If user is knocked out by opponent's next move, then opponent is also knocked out.
DetectFighting------5Takes no damage from opponent's attack. May fail if used more than once in a row.
DigGround60100%10Attacks in two turns. The first turn, user does not take damage.
DisableNormal---55%20Disables an opponent's move for a short amount of time.
DiveWater60100%10Attacks in two turns. The first turn, user does not take damage.
Dizzy PunchNormal70100%10May induce opponent with CONFUSION condition.
Doom DesireSteel12085%5No effect.
Double KickFighting30100%30Attacks twice.
Double TeamNormal------15Raises user's Evasion ability up one stage.
Double-EdgeNormal120100%15User is dealt recoil damage equal to 1/3 damage dealt to opponent.
DoubleslapNormal1585%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Dragon ClawDragon80100%15No effect.
Dragon DanceDragon------20Raises user's ATTACK and SPEED abilities each up one stage.
Dragon RageDragon---100%10Alway deals 40 HP of damage.
DragonbreathDragon60100%20May induce opponent with PARALYSIS status.
Dream EaterPsychic100100%15Only works when opponent is SLEEP condition. User recovers HP based on damage to opponent.
Drill PeckFlying80100%20No effect.
DynamicpunchFighting10050%5May induce opponent with CONFUSION condition.
EarthquakeGround100100%10Hits all opponents.
Egg BombNormal10075%10No effect.
EmberFire40100%25May induce opponent with BURN status.
EncoreNormal---100%5Makes opponent repeat it’s last attack for 2 to 6 turns.
EndeavorNormal---100%5Damage is equal to opponent's current HP minus user's current HP.
EndureNormal00%10Ensures that opponent's next attack will leave user with at least 1 HP.
EruptionFire150100%5Power decreases as user's HP lowers.
ExplosionNormal250100%5Attack deals double damage. User faints.
ExtrasensoryPsychic80100%30May cause opponent to FLINCH.
ExtremespeedNormal80100%5Always attacks first.
FacadeNormal70100%20Attack power is double if user is inflicted with POISON, PARALYZE, or BURN.
Faint AttackDark60---20If opponent is on screen, hits without fail.
Fake OutNormal40100%10Hits only on the first turn, will cause FLINCH.
Fake TearsDark---100%20Lowers opponent's SPECIAL DEFENSE ability down two stages.
False SwipeNormal40100%40Always leaves opponent with at least 1 HP.
FeatherdanceFlying---100%15Lowers opponent's ATTACK ability down two stages.
Fire BlastFire12085%5May induce opponent with BURN status.
Fire PunchFire75100%15May induce opponent with BURN status.
Fire SpinFire1570%15Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
FissureGround---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
FlailNormal---100%15The less HP user has, the higher the attack power. When HP is very low, attack power is 200. When HP is highest, attack power is 20.
Flame WheelFire60100%25May induce opponent with BURN status. Can remove FREEZE status from user.
FlamethrowerFire95100%15May induce opponent with BURN status.
FlashNormal---70%20Lowers opponent's Hit Ratio ability down one stage.
FlatterDark---100%15Raises opponent's SPECIAL ATTACK ability up two stages, then induces opponent with CONFUSION condition.
FlyFlying7095%15Attacks in two turns. The first turn, user does not take damage.
Focus EnergyNormal------30Increases user's critical hit rate.
Focus PunchFighting150100%20No effect.
Follow MeNormal---100%20User takes all hits from opponents' attacks. Best used in 2VS2 battles.
ForesightNormal---100%40After use, opponent's raised evasion will be ignored.
Frenzy PlantGrass15090%5Attacks in two turns. The second turn, user does not attack.
FrustrationNormal---100%20Power is greater when Pokémon is not happy.
Fury AttackNormal1585%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Fury CutterBug1095%20Move's power becomes stronger if it hits.
Fury SwipesNormal1880%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Future SightPsychic8090%15Attack hits 2 turns later.
Giga DrainGrass60100%5User recovers half damage dealt.
GlareNormal---75%30Induces opponent with PARALYSIS status.
GrasswhistleGrass---55%15May induce opponent with SLEEP status.
GrowlNormal---100%40Lowers opponent's ATTACK ability down one stage.
GrowthNormal------40Raises user's SPECIAL ATTACK ability up one stage.
GrudgeGhost---100%5If user is fainted by opponent's next move, then that move's PP drops to 0.
GuillotineNormal---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
GustFlying40100%35Forces opponent to switch. Also hits while opponent is using Fly.
HailIce------10Causes hailstorm for 5 turns.
HardenNormal------30Raises user's DEFENSE ability up one stage.
HazeIce------30Resets all ability stages.
HeadbuttNormal70100%15May cause opponent to FLINCH.
Heal BellNormal------5Party recovers from all status ailments.
Heat WaveFire10090%10May induce opponent with BURN status.
Helping HandNormal---100%20During a 2VS2 battle, the partner's attacks are 1.5x attack power. Best used in 2VS2 battles.
Hi Jump KickFighting8590%20If attack misses, user takes 1/8 HP of damage.
Hidden PowerNormal---100%15Power and type varies from Pokémon to Pokémon.
Horn AttackNormal65100%25No effect.
Horn DrillNormal---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
HowlNormal------40Raises user's ATTACK ability up one stage.
Hydro CannonWater15090%5Attacks in two turns. The second turn, user does not attack.
Hydro PumpWater12080%5No effect.
Hyper BeamNormal15090%5Attacks in two turns. The second turn, user does not attack.
Hyper FangNormal8090%15May cause opponent to FLINCH.
Hyper VoiceNormal90100%10No effect.
HypnosisPsychic---60%20May induce opponent with SLEEP status.
Ice BallIce3090%20Attacks for 5 turns.
Ice BeamIce95100%10May induce opponent with FREEZE status.
Ice PunchIce75100%15May induce opponent with FREEZE status.
Icicle SpearIce10100%30Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Icy WindIce5595%15May lower opponent's SPEED ability down one stage.
ImprisonPsychic---100%10Opponent cannot use any move that user knows.
IngrainGrass---100%20HP is recovered every turn. However, the user cannot switch.
Iron DefenseSteel------15Raises user's DEFENSE ability up two stages.
Iron TailSteel10075%15May lower opponent's DEFENSE ability down one stage.
Jump KickFighting7095%25If attack misses, user takes 1/8 HP of damage.
Karate ChopFighting50100%25Has a high critical hit rate.
KinesisPsychic---80%15Lowers opponent's Hit Ratio ability down one stage.
Knock OffDark20100%20No effect.
Leaf BladeGrass70100%15Has a high critical hit rate.
Leech LifeBug20100%15User recovers half damage dealt.
Leech SeedGrass---90%10Absorbs a small amount of HP from the opponent every turn.
LeerNormal---100%30Lowers opponent's DEFENSE ability down one stage.
LickGhost20100%30May induce opponent with PARALYSIS status.
Light ScreenPsychic---0%30Special type moves deal half damage to user for five turns.
Lock-OnNormal---100%5Ensures that user's next attack will hit without fail.
Lovely KissNormal---75%10May induce opponent with SLEEP status.
Low KickFighting---100%20Power depends on the user's weight.
Luster PurgePsychic70100%5May lower opponent's SPECIAL DEFENSE ability down one stage.
Mach PunchFighting40100%30Always attacks first.
Magic CoatPsychic---100%15The effect of any SPECIAL move will rebound and return to opponent.
Magical LeafGrass60---20If opponent is on screen, hits without fail.
MagnitudeGround---100%30Attack power is randomly 10, 30, 50, 70, 90, 110, or 150, based on the magnitude of the attack (4 through 20 respectively).
Mean LookNormal---100%5Opponent cannot escape as long as user remains in battle.
MeditatePsychic------40Raises user's ATTACK ability up one stage.
Mega DrainGrass40100%10User recovers half damage dealt.
Mega KickNormal12075%5No effect.
Mega PunchNormal8085%20No effect.
MegahornBug12085%10No effect.
MementoDark---100%10User faints and opponent's abilities lower.
Metal ClawSteel5095%35May raise user's ATTACK ability up one stage.
Metal SoundSteel---85%40Lowers opponent's SPECIAL DEFENSE ability down two stages.
Meteor MashSteel10085%10May raise user's ATTACK ability up one stage.
MetronomeNormal------10Randomly uses almost any attack.
Milk DrinkNormal------10User recovers half maximum HP.
MimicNormal---100%10Copies move used by opponent.
Mind ReaderNormal---100%5Ensures that user's next attack will hit without fail.
MinimizeNormal------20Raises user's Evasion ability up one stage. STOMP deals double damage to user as long as user remains in battle.
Mirror CoatPsychic---100%20If hit by a special attack, deals back double the damage.
Mirror MoveFlying------20Move is replaced by the last move used by opponent.
MistIce------30Prevents user's abilities from being lowered.
Mist BallPsychic70100%5May lower opponent's SPECIAL ATTACK ability down one stage.
MoonlightNormal------5Restores HP, amount restored is based on time, most effective during the night.
Morning SunNormal------5Restores HP, amount restored is based on time, most effective during the day time
Mud ShotGround5595%15May lower opponent's SPEED ability down one stage.
Mud SportGround---100%15As long as user remains in battle, Electric type moves deal less damage to user and opponent.
Muddy WaterWater9585%10May lower opponent's Hit Ratio ability down one stage.
Mud-SlapGround20100%10May lower opponent's Hit Ratio ability down one stage.
Nature PowerNormal---95%20Move used depends on battle location.
Needle ArmGrass60100%15May cause opponent to FLINCH.
Night ShadeGhost---100%15Deals HP of damage equal to user's level.
NightmareGhost---100%15Inflicts 1/4 damage every turn. Only works if opponent is induced with SLEEP condition.
OctazookaWater6585%10May lower opponent's Hit Ratio ability down one stage.
Odor SleuthNormal---100%40After use, opponent's raised evasion will be ignored.
OutrageDragon90100%15Attacks 2, 3 turns, then induces user with CONFUSION condition.
OverheatFire14090%5Lowers user's SPECIAL ATTACK ability down two stages.
Pain SplitNormal---100%20Evenly divides HP so that both user and opponent have half of their combined remaining HP.
Pay DayNormal40100%20User gains money after battle.
PeckFlying35100%35No effect.
Perish SongNormal------5All Pokemon will faint after three turns. Switching a Pokemon out of battle prevents its fainting.
Petal DanceGrass70100%20Attacks 2, 3 turns, then induces user with CONFUSION condition.
Pin MissileBug1485%20Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Poison FangPoison50100%15May induce opponent with TOXIC status.
Poison GasPoison---55%40Induces opponent with POISON status.
Poison StingPoison15100%35May induce opponent with POISON status.
Poison TailPoison50100%25May induce opponent with POISON status. Has a high critical hit ratio.
PoisonpowderPoison---75%35Induces opponent with POISON status.
PoundNormal40100%35No effect.
Powder SnowIce40100%25May induce opponent with FREEZE status.
PresentNormal---90%15Random effect, either does 40, 80, or 120 damage or restores your opponent’s HP by 80.
ProtectNormal------10Takes no damage from opponent's attack. May fail if used more than once in a row.
PsybeamPsychic65100%20May induce opponent with CONFUSION condition.
Psych UpNormal------10Your Pokemon receives the same temporary special effects that your opponent received from one of its moves (such as from Amnesia).
PsychicPsychic90100%10May lower opponent's SPECIAL DEFENSE ability down one stage.
Psycho BoostPsychic14090%5Lowers user's SPECIAL ATTACK ability down two stages.
PsywavePsychic---80%15Deals HP of damage equal to 1 to 1.5 x user's level.
PursuitDark40100%20Opponent’s Pokemon receives double damage if the trainer tries to switch Pokemon the turn this attack is used.
Quick AttackNormal40100%30Always attacks first.
RageNormal20100%20User's Attack raises when damaged by opponent.
Rain DanceWater------5Causes "Big Rain" weather for five turns.
Rapid SpinNormal20100%40Deals damage and frees Pokemon from multi-round attacks like Wrap and Leech Seed.
Razor LeafGrass5595%25Has a high critical hit rate.
Razor WindNormal80100%10Attacks in two turns. Has a high critical hit ratio.
RecoverNormal------20Restores half of user's maximum HP.
RecycleNormal---100%10User's disposable held item returns.
ReflectPsychic------20Physical type moves deal half damage to user for five turns.
RefreshNormal---100%20User recovers from BURN, FREEZE, or PARALYSIS status.
RestPsychic------10User restores all HP and is induced with SLEEP condition for two turns.
ReturnNormal---100%20Power is greater when Pokémon is happy.
RevengeFighting60100%10If the user is damaged before it attacks, the attack power is double.
ReversalFighting---100%15The less HP user has, the higher the attack power. When HP is very low, attack power is 200. When HP is highest, attack power is 20.
RoarNormal---100%20Escape from a wild battle. Switch opponent's Pokémon in a link battle.
Rock BlastRock2580%10Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
Rock SlideRock7590%10May cause opponent to FLINCH.
Rock SmashFighting20100%15May lower opponent's DEFENSE ability down one stage.
Rock ThrowRock5090%15No effect.
Rock TombRock5080%10May lower opponent's SPEED ability down one stage.
Role PlayPsychic---100%10User's characteristic changes to opponent's characteristic.
Rolling KickFighting6085%15May cause opponent to FLINCH.
RolloutRock3090%20Attacks for 5 turns.
Sacred FireFire10095%5May induce opponent with BURN status. Can remove FREEZE status from user.
SafeguardNormal------25Protects your Pokemon from special effects like PARALYSIS and SLEEP, this effect lasts temporary.
Sand TombGround1570%15Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
Sand-AttackGround---100%15Lowers opponent's Hit Ratio ability down one stage.
SandstormRock------10Causes sandstorm weather for five turns.
Scary FaceNormal---90%10Lowers opponent's SPEED ability down two stages.
ScratchNormal40100%35No effect.
ScreechNormal---85%40Lowers opponent's DEFENSE ability down two stages.
Secret PowerNormal70100%20Effect depends on surroundings. In grass, effect is POISON. In tall grass, effect is SLEEP. On the ocean, ATTACK lowers one stage. Underwater, DEFENSE lowers one stage. In a pond, SPEED lowers one stage. In sand, accuracy lowers one stage. In a cave, effect is FLINCH. On rocks, effect is CONFUSION. Elsewhere, effect is PARALYZE.
Seismic TossFighting---100%20Deals HP of damage equal to user's level.
SelfdestructNormal200100%5Attack deals double damage. User faints.
Shadow BallGhost80100%15May lower opponent's SPECIAL DEFENSE ability down one stage.
Shadow PunchGhost60---20If opponent is on screen, hits without fail.
SharpenNormal------30Raises user's ATTACK ability up one stage.
Sheer ColdIce---30%5Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128.
Shock WaveElectric600%20If opponent is on screen, hits without fail.
Signal BeamBug75100%15May induce opponent with CONFUSION condition.
Silver WindBug60100%5May raise all of user's abilities up one stage.
SingNormal---55%15May induce opponent with SLEEP status.
SketchNormal------1Permanently copies opponent's last move.
Skill SwapPsychic---100%10Swap characteristics with opponent.
Skull BashNormal100100%15Raises Defense up one stage first turn, then attacks second turn.
Sky AttackFlying14090%5Attacks in two turns. May cause opponent to FLINCH.
Sky UppercutFighting8590%15Can hit opponent during FLY.
Slack OffNormal---100%10Restores half of user's maximum HP.
SlamNormal8075%20No effect.
SlashNormal70100%20Has a high critical hit rate.
Sleep PowderGrass---75%15May induce opponent with SLEEP status.
Sleep TalkNormal------10Pokemon attacks with one of the opponent’s attacks, only used when asleep.
SludgePoison65100%20May induce opponent with POISON status.
Sludge BombPoison90100%10May induce opponent with POISON status.
Smelling SaltNormal60100%10If the opponent is induced with PARALYZE status, attack power is double. Opponent recovers from PARALYZE status.
SmogPoison2070%20May induce opponent with POISON status.
SmokescreenNormal---100%20Lowers opponent's Hit Ratio ability down one stage.
SnatchDark---100%10Unknown?
SnoreNormal40100%15Can only be used when user is induced with SLEEP.
SoftboiledNormal0100%10User recovers half maximum HP.
SolarbeamGrass120100%10Attacks in two turns. The first turn, user does not attack. Attacks in one turn during Clear Skies weather.
SonicboomNormal---90%20Always deals 20 HP of damage.
SparkElectric65100%20May induce opponent with PARALYSIS status.
Spider WebBug---100%10Opponent cannot escape as long as user remains in battle.
Spike CannonNormal20100%15Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times.
SpikesGround------20Sets spikes down. Opponent takes damage upon switch.
Spit UpNormal100100%10Deals damage depending on how much energy is stored.
SpiteGhost0100%10Opponent's last move used loses 2 to 5 PP.
SplashNormal------40Does nothing.
SporeGrass---100%15May induce opponent with SLEEP status.
Steel WingSteel7090%25Deals damage and may raise your defense by 1 level temporarily.
StockpileNormal------10Stores energy. May be used up to three times.
StompNormal65100%20May cause opponent to FLINCH.
StrengthNormal80100%15No effect.
String ShotBug---95%40Lowers opponent's SPEED ability down one stage.
StruggleNormal50100%---Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
Stun SporeGrass---75%30Induces opponent with PARALYSIS status.
SubmissionFighting8080%25Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
SubstituteNormal------10Uses 1/4 of the user's HP to make a decoy. Decoy takes damage from opponent's attacks until it breaks.
Sunny DayFire------5Causes "Clear Skies" weather for five turns.
Super FangNormal---90%10Deals damage equal to half opponent's current HP.
SuperpowerFighting120100%5Lowers user's ATTACK and DEFENSE abilities each down one stage.
SupersonicNormal---55%20Induces opponent with CONFUSION condition.
SurfWater95100%15No effect.
SwaggerNormal---90%15Raises opponent's ATTACK ability up two stages, then induces opponent with CONFUSION condition.
SwallowNormal------10Recovers HP depending on how much energy is stored.
Sweet KissNormal---75%10Induces opponent with CONFUSION condition.
Sweet ScentNormal---100%20Lowers opponent's Evasion ability down one stage.
SwiftNormal60---20If opponent is on screen, hits without fail.
Swords DanceNormal------30Raises user's ATTACK ability up two stages.
SynthesisGrass------5Restores HP, amount of HP restored depends on time of day.
TackleNormal3595%35No effect.
Tail GlowBug0100%20Raises user's SPECIAL ATTACK ability up two stages.
Tail WhipNormal0100%30Lowers opponent's DEFENSE ability down one stage.
Take DownNormal9085%20Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent.
TauntDark---100%20Unknown?
Teeter DanceNormal---100%20All Pokémon except user become induced with CONFUSION.
TeleportPsychic------20Flees from battle. Does not work in Trainer Battles.
ThiefDark40100%10If user is not holding an item, user takes opponent's item.
ThrashNormal90100%20Attacks 2, 3 turns, then induces user with CONFUSION condition.
ThunderElectric12070%10May induce opponent with PARALYSIS. Has 100% accuracy during Big Rain weather.
Thunder WaveElectric---100%20Induces opponent with PARALYSIS status.
ThunderboltElectric95100%15May induce opponent with PARALYSIS status.
ThunderpunchElectric75100%15May induce opponent with PARALYSIS status.
ThundershockElectric40100%30May induce opponent with PARALYSIS status.
TickleNormal---100%20Lowers opponent's ATTACK and DEFENSE abilities each down one stage.
TormentDark---100%15The same move cannot be used twice in a row.
ToxicPoison---85%10Induces opponent with TOXIC status.
TransformNormal------10User's abilities (except for HP) become that of opponent. User's ability changes and status inducement also become that of opponent. Users moves become those of opponent, but only have 5 PP each.
Tri AttackNormal80100%10May induce opponent with either BURN, FREEZE, or PARALYSIS.
TrickPsychic---100%10User and opponent exchange held items.
Triple KickFighting1090%10Attacks 1 to 3 times.
TwineedleBug25100%20Attacks 2 times. May induce opponent with POISON condition.
TwisterDragon40100%20No effect.
UproarNormal50100%10Cannot sleep for 2 to 5 turns.
VicegripNormal55100%30No effect.
Vine WhipGrass35100%10No effect.
Vital ThrowFighting70100%10Hits opponent without fail. Always goes last.
Volt TackleElectric120100%15User is dealt recoil damage equal to 1/3 damage dealt to opponent.
Water GunWater40100%25No effect.
Water PulseWater60100%20May induce opponent with CONFUSION condition.
Water SportWater---100%15As long as user remains in battle, Fire type moves deal less damage to user and opponent.
Water SpoutWater150100%5Power decreases as user's HP lowers.
WaterfallWater80100%15No effect.
Weather BallNormal50100%10Attack power doubles during weather. Type changes based on weather. Becomes Fire type in "Clear Skies". Becomes Water type in "Big Rain". Becomes Ice type in hailstorm. Becomes Rock type in sandstorm.
WhirlpoolWater1570%15Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
WhirlwindNormal---100%20Escape from a wild battle. Switch opponent's Pokémon in a link battle.
Will-O-WispFire---75%15Induces opponent with BURN status.
Wing AttackFlying60100%35No effect.
WishNormal---100%10Half maximum HP is recovered at the end of the next turn. Still recovers, even if user switches.
WithdrawWater------40Raises user's DEFENSE ability up one stage.
WrapNormal1585%20Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn.
YawnNormal---100%10If the opponent remains in battle, it will be induced with SLEEP on the following turn.
Zap CannonElectric10050%5May induce opponent with PARALYSIS status.
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