Name | Type | Power | Hit % | PP | Description |
Absorb | Grass | 20 | 100% | 20 | User recovers half damage dealt. |
Acid | Poison | 40 | 100% | 30 | May lower opponent's DEFENSE ability down one stage. |
Acid Armor | Poison | --- | --- | 40 | Raises user's DEFENSE ability up two stages. |
Aerial Ace | Flying | 60 | --- | 20 | If opponent is on screen, hits without fail. |
Aeroblast | Flying | 100 | 95% | 5 | Has a high critical hit rate. |
Agility | Psychic | --- | --- | 30 | Raises user's SPEED ability up two stages. |
Air Cutter | Flying | 55 | 95% | 25 | Has a high critical hit rate. |
Amnesia | Psychic | --- | --- | 20 | Raises user's SPECIAL DEFENSE ability up two stages. |
Ancientpower | Rock | 60 | 100% | 5 | May raise all of user's abilities up one stage. |
Arm Thrust | Fighting | 15 | 100% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Aromatherapy | Grass | --- | --- | 5 | Party recovers from all status ailments. |
Assist | Normal | --- | 100% | 20 | An attack chosen in random from the other Pokemon in your team. |
Astonish | Ghost | 30 | 100% | 15 | May cause opponent to FLINCH. |
Attract | Normal | --- | 100% | 15 | Induces opponent with ATTRACT condition. |
Aurora Beam | Ice | 65 | 100% | 20 | May lower opponent's ATTACK ability down one stage. |
Barrage | Normal | 15 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Barrier | Psychic | --- | --- | 30 | Raises user's DEFENSE ability up two stages. |
Baton Pass | Normal | --- | --- | 40 | Allows you to switch Pokemon during battle, new Pokemon retains any stat changes the previous Pokemon had. |
Beat Up | Dark | 10 | 100% | 10 | Your Pokemon attacks as many times as the number of Pokemon you are currently carrying, afflicted (poison, sleep, etc) Pokemon don't count. |
Belly Drum | Normal | --- | --- | 10 | Raises user's ATTACK ability up very high. Will consume half of the user's maximum HP is available. |
Bide | Normal | --- | 100% | 10 | Withstands attacks for 2, 3 turns, then deals back double the damage. |
Bind | Normal | 15 | 75% | 20 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Bite | Dark | 60 | 100% | 25 | May cause opponent to FLINCH. |
Blast Burn | Fire | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not attack. |
Blaze Kick | Fire | 85 | 90% | 10 | May induce opponent with BURN status. Has a high critical hit ratio. |
Blizzard | Ice | 120 | 70% | 5 | May induce opponent with FREEZE status. |
Block | Normal | --- | 100% | 5 | Opponent cannot escape as long as user remains in battle. |
Body Slam | Normal | 85 | 100% | 15 | May induce opponent with PARALYSIS status. |
Bone Club | Ground | 65 | 85% | 20 | May cause opponent to FLINCH. |
Bone Rush | Ground | 25 | 80% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Bonemerang | Ground | 50 | 90% | 10 | Attacks twice. |
Bounce | Flying | 85 | 85% | 5 | Attacks in two turns. The first turn, user does not take damage. |
Brick Break | Fighting | 75 | 100% | 15 | The effects of Reflect and Light Screen are removed. |
Bubble | Water | 20 | 100% | 30 | May lower opponent's SPEED ability down one stage. |
Bubblebeam | Water | 65 | 100% | 20 | May lower opponent's SPEED ability down one stage. |
Bulk Up | Fighting | --- | --- | 20 | Raises user's ATTACK and DEFENSE abilities each up one stage. |
Bullet Seed | Grass | 10 | 100% | 30 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Calm Mind | Psychic | --- | --- | 20 | Raises user's SPECIAL ATTACK and SPECIAL DEFENSE abilities each up one stage. |
Camouflage | Normal | --- | 100% | 20 | Type changes based on surroundings. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. Elsewhere, changes to Normal type. |
Charge | Electric | --- | 100% | 20 | Stores electricity to increase the power of the next electric attack. |
Charm | Normal | --- | 100% | 20 | Lowers opponent's ATTACK ability down two stages. |
Clamp | Water | 35 | 75% | 10 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Comet Punch | Normal | 18 | 85% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Confuse Ray | Ghost | --- | 100% | 10 | Induces opponent with CONFUSION condition. |
Confusion | Psychic | 50 | 100% | 25 | May induce opponent with CONFUSION condition. |
Constrict | Normal | 10 | 100% | 35 | May lower opponent's SPEED ability down one stage. |
Conversion | Normal | --- | --- | 30 | User's Type becomes the same as the Type of one of its moves. |
Conversion 2 | Normal | --- | 100% | 30 | User becomes a Type resistent to last attack's Type. |
Cosmic Power | Psychic | --- | --- | 20 | Raises user's DEFENSE and SPECIAL DEFENSE abilities each up one stage. |
Cotton Spore | Grass | --- | 85% | 40 | Lowers opponent's SPEED ability down two stages. |
Counter | Fighting | --- | 100% | 20 | If hit by a physical attack, deals back double the damage. |
Covet | Normal | 40 | 100% | 40 | If user is not holding an item, user takes opponent's item. |
Crabhammer | Water | 90 | 85% | 10 | Has a high critical hit rate. |
Cross Chop | Fighting | 100 | 80% | 5 | Has a high critical hit rate. |
Crunch | Dark | 80 | 100% | 15 | May lower opponent's SPECIAL DEFENSE ability down one stage. |
Crush Claw | Normal | 75 | 95% | 10 | May lower opponent's DEFENSE ability down one stage. |
Curse | ??? | --- | --- | 10 | Raises user's ATTACK and DEFENSE abilities each up one stage. Lowers user's SPEED ability down one stage. |
Cut | Normal | 50 | 95% | 30 | No effect. |
Defense Curl | Normal | --- | --- | 40 | Raises Defense up one stage. Damage from Rollout will increase. |
Destiny Bond | Ghost | --- | --- | 5 | If user is knocked out by opponent's next move, then opponent is also knocked out. |
Detect | Fighting | --- | --- | 5 | Takes no damage from opponent's attack. May fail if used more than once in a row. |
Dig | Ground | 60 | 100% | 10 | Attacks in two turns. The first turn, user does not take damage. |
Disable | Normal | --- | 55% | 20 | Disables an opponent's move for a short amount of time. |
Dive | Water | 60 | 100% | 10 | Attacks in two turns. The first turn, user does not take damage. |
Dizzy Punch | Normal | 70 | 100% | 10 | May induce opponent with CONFUSION condition. |
Doom Desire | Steel | 120 | 85% | 5 | No effect. |
Double Kick | Fighting | 30 | 100% | 30 | Attacks twice. |
Double Team | Normal | --- | --- | 15 | Raises user's Evasion ability up one stage. |
Double-Edge | Normal | 120 | 100% | 15 | User is dealt recoil damage equal to 1/3 damage dealt to opponent. |
Doubleslap | Normal | 15 | 85% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Dragon Claw | Dragon | 80 | 100% | 15 | No effect. |
Dragon Dance | Dragon | --- | --- | 20 | Raises user's ATTACK and SPEED abilities each up one stage. |
Dragon Rage | Dragon | --- | 100% | 10 | Alway deals 40 HP of damage. |
Dragonbreath | Dragon | 60 | 100% | 20 | May induce opponent with PARALYSIS status. |
Dream Eater | Psychic | 100 | 100% | 15 | Only works when opponent is SLEEP condition. User recovers HP based on damage to opponent. |
Drill Peck | Flying | 80 | 100% | 20 | No effect. |
Dynamicpunch | Fighting | 100 | 50% | 5 | May induce opponent with CONFUSION condition. |
Earthquake | Ground | 100 | 100% | 10 | Hits all opponents. |
Egg Bomb | Normal | 100 | 75% | 10 | No effect. |
Ember | Fire | 40 | 100% | 25 | May induce opponent with BURN status. |
Encore | Normal | --- | 100% | 5 | Makes opponent repeat it’s last attack for 2 to 6 turns. |
Endeavor | Normal | --- | 100% | 5 | Damage is equal to opponent's current HP minus user's current HP. |
Endure | Normal | 0 | 0% | 10 | Ensures that opponent's next attack will leave user with at least 1 HP. |
Eruption | Fire | 150 | 100% | 5 | Power decreases as user's HP lowers. |
Explosion | Normal | 250 | 100% | 5 | Attack deals double damage. User faints. |
Extrasensory | Psychic | 80 | 100% | 30 | May cause opponent to FLINCH. |
Extremespeed | Normal | 80 | 100% | 5 | Always attacks first. |
Facade | Normal | 70 | 100% | 20 | Attack power is double if user is inflicted with POISON, PARALYZE, or BURN. |
Faint Attack | Dark | 60 | --- | 20 | If opponent is on screen, hits without fail. |
Fake Out | Normal | 40 | 100% | 10 | Hits only on the first turn, will cause FLINCH. |
Fake Tears | Dark | --- | 100% | 20 | Lowers opponent's SPECIAL DEFENSE ability down two stages. |
False Swipe | Normal | 40 | 100% | 40 | Always leaves opponent with at least 1 HP. |
Featherdance | Flying | --- | 100% | 15 | Lowers opponent's ATTACK ability down two stages. |
Fire Blast | Fire | 120 | 85% | 5 | May induce opponent with BURN status. |
Fire Punch | Fire | 75 | 100% | 15 | May induce opponent with BURN status. |
Fire Spin | Fire | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Fissure | Ground | --- | 30% | 5 | Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128. |
Flail | Normal | --- | 100% | 15 | The less HP user has, the higher the attack power. When HP is very low, attack power is 200. When HP is highest, attack power is 20. |
Flame Wheel | Fire | 60 | 100% | 25 | May induce opponent with BURN status. Can remove FREEZE status from user. |
Flamethrower | Fire | 95 | 100% | 15 | May induce opponent with BURN status. |
Flash | Normal | --- | 70% | 20 | Lowers opponent's Hit Ratio ability down one stage. |
Flatter | Dark | --- | 100% | 15 | Raises opponent's SPECIAL ATTACK ability up two stages, then induces opponent with CONFUSION condition. |
Fly | Flying | 70 | 95% | 15 | Attacks in two turns. The first turn, user does not take damage. |
Focus Energy | Normal | --- | --- | 30 | Increases user's critical hit rate. |
Focus Punch | Fighting | 150 | 100% | 20 | No effect. |
Follow Me | Normal | --- | 100% | 20 | User takes all hits from opponents' attacks. Best used in 2VS2 battles. |
Foresight | Normal | --- | 100% | 40 | After use, opponent's raised evasion will be ignored. |
Frenzy Plant | Grass | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not attack. |
Frustration | Normal | --- | 100% | 20 | Power is greater when Pokémon is not happy. |
Fury Attack | Normal | 15 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Fury Cutter | Bug | 10 | 95% | 20 | Move's power becomes stronger if it hits. |
Fury Swipes | Normal | 18 | 80% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Future Sight | Psychic | 80 | 90% | 15 | Attack hits 2 turns later. |
Giga Drain | Grass | 60 | 100% | 5 | User recovers half damage dealt. |
Glare | Normal | --- | 75% | 30 | Induces opponent with PARALYSIS status. |
Grasswhistle | Grass | --- | 55% | 15 | May induce opponent with SLEEP status. |
Growl | Normal | --- | 100% | 40 | Lowers opponent's ATTACK ability down one stage. |
Growth | Normal | --- | --- | 40 | Raises user's SPECIAL ATTACK ability up one stage. |
Grudge | Ghost | --- | 100% | 5 | If user is fainted by opponent's next move, then that move's PP drops to 0. |
Guillotine | Normal | --- | 30% | 5 | Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128. |
Gust | Flying | 40 | 100% | 35 | Forces opponent to switch. Also hits while opponent is using Fly. |
Hail | Ice | --- | --- | 10 | Causes hailstorm for 5 turns. |
Harden | Normal | --- | --- | 30 | Raises user's DEFENSE ability up one stage. |
Haze | Ice | --- | --- | 30 | Resets all ability stages. |
Headbutt | Normal | 70 | 100% | 15 | May cause opponent to FLINCH. |
Heal Bell | Normal | --- | --- | 5 | Party recovers from all status ailments. |
Heat Wave | Fire | 100 | 90% | 10 | May induce opponent with BURN status. |
Helping Hand | Normal | --- | 100% | 20 | During a 2VS2 battle, the partner's attacks are 1.5x attack power. Best used in 2VS2 battles. |
Hi Jump Kick | Fighting | 85 | 90% | 20 | If attack misses, user takes 1/8 HP of damage. |
Hidden Power | Normal | --- | 100% | 15 | Power and type varies from Pokémon to Pokémon. |
Horn Attack | Normal | 65 | 100% | 25 | No effect. |
Horn Drill | Normal | --- | 30% | 5 | Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128. |
Howl | Normal | --- | --- | 40 | Raises user's ATTACK ability up one stage. |
Hydro Cannon | Water | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not attack. |
Hydro Pump | Water | 120 | 80% | 5 | No effect. |
Hyper Beam | Normal | 150 | 90% | 5 | Attacks in two turns. The second turn, user does not attack. |
Hyper Fang | Normal | 80 | 90% | 15 | May cause opponent to FLINCH. |
Hyper Voice | Normal | 90 | 100% | 10 | No effect. |
Hypnosis | Psychic | --- | 60% | 20 | May induce opponent with SLEEP status. |
Ice Ball | Ice | 30 | 90% | 20 | Attacks for 5 turns. |
Ice Beam | Ice | 95 | 100% | 10 | May induce opponent with FREEZE status. |
Ice Punch | Ice | 75 | 100% | 15 | May induce opponent with FREEZE status. |
Icicle Spear | Ice | 10 | 100% | 30 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Icy Wind | Ice | 55 | 95% | 15 | May lower opponent's SPEED ability down one stage. |
Imprison | Psychic | --- | 100% | 10 | Opponent cannot use any move that user knows. |
Ingrain | Grass | --- | 100% | 20 | HP is recovered every turn. However, the user cannot switch. |
Iron Defense | Steel | --- | --- | 15 | Raises user's DEFENSE ability up two stages. |
Iron Tail | Steel | 100 | 75% | 15 | May lower opponent's DEFENSE ability down one stage. |
Jump Kick | Fighting | 70 | 95% | 25 | If attack misses, user takes 1/8 HP of damage. |
Karate Chop | Fighting | 50 | 100% | 25 | Has a high critical hit rate. |
Kinesis | Psychic | --- | 80% | 15 | Lowers opponent's Hit Ratio ability down one stage. |
Knock Off | Dark | 20 | 100% | 20 | No effect. |
Leaf Blade | Grass | 70 | 100% | 15 | Has a high critical hit rate. |
Leech Life | Bug | 20 | 100% | 15 | User recovers half damage dealt. |
Leech Seed | Grass | --- | 90% | 10 | Absorbs a small amount of HP from the opponent every turn. |
Leer | Normal | --- | 100% | 30 | Lowers opponent's DEFENSE ability down one stage. |
Lick | Ghost | 20 | 100% | 30 | May induce opponent with PARALYSIS status. |
Light Screen | Psychic | --- | 0% | 30 | Special type moves deal half damage to user for five turns. |
Lock-On | Normal | --- | 100% | 5 | Ensures that user's next attack will hit without fail. |
Lovely Kiss | Normal | --- | 75% | 10 | May induce opponent with SLEEP status. |
Low Kick | Fighting | --- | 100% | 20 | Power depends on the user's weight. |
Luster Purge | Psychic | 70 | 100% | 5 | May lower opponent's SPECIAL DEFENSE ability down one stage. |
Mach Punch | Fighting | 40 | 100% | 30 | Always attacks first. |
Magic Coat | Psychic | --- | 100% | 15 | The effect of any SPECIAL move will rebound and return to opponent. |
Magical Leaf | Grass | 60 | --- | 20 | If opponent is on screen, hits without fail. |
Magnitude | Ground | --- | 100% | 30 | Attack power is randomly 10, 30, 50, 70, 90, 110, or 150, based on the magnitude of the attack (4 through 20 respectively). |
Mean Look | Normal | --- | 100% | 5 | Opponent cannot escape as long as user remains in battle. |
Meditate | Psychic | --- | --- | 40 | Raises user's ATTACK ability up one stage. |
Mega Drain | Grass | 40 | 100% | 10 | User recovers half damage dealt. |
Mega Kick | Normal | 120 | 75% | 5 | No effect. |
Mega Punch | Normal | 80 | 85% | 20 | No effect. |
Megahorn | Bug | 120 | 85% | 10 | No effect. |
Memento | Dark | --- | 100% | 10 | User faints and opponent's abilities lower. |
Metal Claw | Steel | 50 | 95% | 35 | May raise user's ATTACK ability up one stage. |
Metal Sound | Steel | --- | 85% | 40 | Lowers opponent's SPECIAL DEFENSE ability down two stages. |
Meteor Mash | Steel | 100 | 85% | 10 | May raise user's ATTACK ability up one stage. |
Metronome | Normal | --- | --- | 10 | Randomly uses almost any attack. |
Milk Drink | Normal | --- | --- | 10 | User recovers half maximum HP. |
Mimic | Normal | --- | 100% | 10 | Copies move used by opponent. |
Mind Reader | Normal | --- | 100% | 5 | Ensures that user's next attack will hit without fail. |
Minimize | Normal | --- | --- | 20 | Raises user's Evasion ability up one stage. STOMP deals double damage to user as long as user remains in battle. |
Mirror Coat | Psychic | --- | 100% | 20 | If hit by a special attack, deals back double the damage. |
Mirror Move | Flying | --- | --- | 20 | Move is replaced by the last move used by opponent. |
Mist | Ice | --- | --- | 30 | Prevents user's abilities from being lowered. |
Mist Ball | Psychic | 70 | 100% | 5 | May lower opponent's SPECIAL ATTACK ability down one stage. |
Moonlight | Normal | --- | --- | 5 | Restores HP, amount restored is based on time, most effective during the night. |
Morning Sun | Normal | --- | --- | 5 | Restores HP, amount restored is based on time, most effective during the day time |
Mud Shot | Ground | 55 | 95% | 15 | May lower opponent's SPEED ability down one stage. |
Mud Sport | Ground | --- | 100% | 15 | As long as user remains in battle, Electric type moves deal less damage to user and opponent. |
Muddy Water | Water | 95 | 85% | 10 | May lower opponent's Hit Ratio ability down one stage. |
Mud-Slap | Ground | 20 | 100% | 10 | May lower opponent's Hit Ratio ability down one stage. |
Nature Power | Normal | --- | 95% | 20 | Move used depends on battle location. |
Needle Arm | Grass | 60 | 100% | 15 | May cause opponent to FLINCH. |
Night Shade | Ghost | --- | 100% | 15 | Deals HP of damage equal to user's level. |
Nightmare | Ghost | --- | 100% | 15 | Inflicts 1/4 damage every turn. Only works if opponent is induced with SLEEP condition. |
Octazooka | Water | 65 | 85% | 10 | May lower opponent's Hit Ratio ability down one stage. |
Odor Sleuth | Normal | --- | 100% | 40 | After use, opponent's raised evasion will be ignored. |
Outrage | Dragon | 90 | 100% | 15 | Attacks 2, 3 turns, then induces user with CONFUSION condition. |
Overheat | Fire | 140 | 90% | 5 | Lowers user's SPECIAL ATTACK ability down two stages. |
Pain Split | Normal | --- | 100% | 20 | Evenly divides HP so that both user and opponent have half of their combined remaining HP. |
Pay Day | Normal | 40 | 100% | 20 | User gains money after battle. |
Peck | Flying | 35 | 100% | 35 | No effect. |
Perish Song | Normal | --- | --- | 5 | All Pokemon will faint after three turns. Switching a Pokemon out of battle prevents its fainting. |
Petal Dance | Grass | 70 | 100% | 20 | Attacks 2, 3 turns, then induces user with CONFUSION condition. |
Pin Missile | Bug | 14 | 85% | 20 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Poison Fang | Poison | 50 | 100% | 15 | May induce opponent with TOXIC status. |
Poison Gas | Poison | --- | 55% | 40 | Induces opponent with POISON status. |
Poison Sting | Poison | 15 | 100% | 35 | May induce opponent with POISON status. |
Poison Tail | Poison | 50 | 100% | 25 | May induce opponent with POISON status. Has a high critical hit ratio. |
Poisonpowder | Poison | --- | 75% | 35 | Induces opponent with POISON status. |
Pound | Normal | 40 | 100% | 35 | No effect. |
Powder Snow | Ice | 40 | 100% | 25 | May induce opponent with FREEZE status. |
Present | Normal | --- | 90% | 15 | Random effect, either does 40, 80, or 120 damage or restores your opponent’s HP by 80. |
Protect | Normal | --- | --- | 10 | Takes no damage from opponent's attack. May fail if used more than once in a row. |
Psybeam | Psychic | 65 | 100% | 20 | May induce opponent with CONFUSION condition. |
Psych Up | Normal | --- | --- | 10 | Your Pokemon receives the same temporary special effects that your opponent received from one of its moves (such as from Amnesia). |
Psychic | Psychic | 90 | 100% | 10 | May lower opponent's SPECIAL DEFENSE ability down one stage. |
Psycho Boost | Psychic | 140 | 90% | 5 | Lowers user's SPECIAL ATTACK ability down two stages. |
Psywave | Psychic | --- | 80% | 15 | Deals HP of damage equal to 1 to 1.5 x user's level. |
Pursuit | Dark | 40 | 100% | 20 | Opponent’s Pokemon receives double damage if the trainer tries to switch Pokemon the turn this attack is used. |
Quick Attack | Normal | 40 | 100% | 30 | Always attacks first. |
Rage | Normal | 20 | 100% | 20 | User's Attack raises when damaged by opponent. |
Rain Dance | Water | --- | --- | 5 | Causes "Big Rain" weather for five turns. |
Rapid Spin | Normal | 20 | 100% | 40 | Deals damage and frees Pokemon from multi-round attacks like Wrap and Leech Seed. |
Razor Leaf | Grass | 55 | 95% | 25 | Has a high critical hit rate. |
Razor Wind | Normal | 80 | 100% | 10 | Attacks in two turns. Has a high critical hit ratio. |
Recover | Normal | --- | --- | 20 | Restores half of user's maximum HP. |
Recycle | Normal | --- | 100% | 10 | User's disposable held item returns. |
Reflect | Psychic | --- | --- | 20 | Physical type moves deal half damage to user for five turns. |
Refresh | Normal | --- | 100% | 20 | User recovers from BURN, FREEZE, or PARALYSIS status. |
Rest | Psychic | --- | --- | 10 | User restores all HP and is induced with SLEEP condition for two turns. |
Return | Normal | --- | 100% | 20 | Power is greater when Pokémon is happy. |
Revenge | Fighting | 60 | 100% | 10 | If the user is damaged before it attacks, the attack power is double. |
Reversal | Fighting | --- | 100% | 15 | The less HP user has, the higher the attack power. When HP is very low, attack power is 200. When HP is highest, attack power is 20. |
Roar | Normal | --- | 100% | 20 | Escape from a wild battle. Switch opponent's Pokémon in a link battle. |
Rock Blast | Rock | 25 | 80% | 10 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Rock Slide | Rock | 75 | 90% | 10 | May cause opponent to FLINCH. |
Rock Smash | Fighting | 20 | 100% | 15 | May lower opponent's DEFENSE ability down one stage. |
Rock Throw | Rock | 50 | 90% | 15 | No effect. |
Rock Tomb | Rock | 50 | 80% | 10 | May lower opponent's SPEED ability down one stage. |
Role Play | Psychic | --- | 100% | 10 | User's characteristic changes to opponent's characteristic. |
Rolling Kick | Fighting | 60 | 85% | 15 | May cause opponent to FLINCH. |
Rollout | Rock | 30 | 90% | 20 | Attacks for 5 turns. |
Sacred Fire | Fire | 100 | 95% | 5 | May induce opponent with BURN status. Can remove FREEZE status from user. |
Safeguard | Normal | --- | --- | 25 | Protects your Pokemon from special effects like PARALYSIS and SLEEP, this effect lasts temporary. |
Sand Tomb | Ground | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Sand-Attack | Ground | --- | 100% | 15 | Lowers opponent's Hit Ratio ability down one stage. |
Sandstorm | Rock | --- | --- | 10 | Causes sandstorm weather for five turns. |
Scary Face | Normal | --- | 90% | 10 | Lowers opponent's SPEED ability down two stages. |
Scratch | Normal | 40 | 100% | 35 | No effect. |
Screech | Normal | --- | 85% | 40 | Lowers opponent's DEFENSE ability down two stages. |
Secret Power | Normal | 70 | 100% | 20 | Effect depends on surroundings. In grass, effect is POISON. In tall grass, effect is SLEEP. On the ocean, ATTACK lowers one stage. Underwater, DEFENSE lowers one stage. In a pond, SPEED lowers one stage. In sand, accuracy lowers one stage. In a cave, effect is FLINCH. On rocks, effect is CONFUSION. Elsewhere, effect is PARALYZE. |
Seismic Toss | Fighting | --- | 100% | 20 | Deals HP of damage equal to user's level. |
Selfdestruct | Normal | 200 | 100% | 5 | Attack deals double damage. User faints. |
Shadow Ball | Ghost | 80 | 100% | 15 | May lower opponent's SPECIAL DEFENSE ability down one stage. |
Shadow Punch | Ghost | 60 | --- | 20 | If opponent is on screen, hits without fail. |
Sharpen | Normal | --- | --- | 30 | Raises user's ATTACK ability up one stage. |
Sheer Cold | Ice | --- | 30% | 5 | Knocks out opponent in one hit. Accuracy increases by an amount equal to the difference between user and enemy's experience levels, then divided by 128. |
Shock Wave | Electric | 60 | 0% | 20 | If opponent is on screen, hits without fail. |
Signal Beam | Bug | 75 | 100% | 15 | May induce opponent with CONFUSION condition. |
Silver Wind | Bug | 60 | 100% | 5 | May raise all of user's abilities up one stage. |
Sing | Normal | --- | 55% | 15 | May induce opponent with SLEEP status. |
Sketch | Normal | --- | --- | 1 | Permanently copies opponent's last move. |
Skill Swap | Psychic | --- | 100% | 10 | Swap characteristics with opponent. |
Skull Bash | Normal | 100 | 100% | 15 | Raises Defense up one stage first turn, then attacks second turn. |
Sky Attack | Flying | 140 | 90% | 5 | Attacks in two turns. May cause opponent to FLINCH. |
Sky Uppercut | Fighting | 85 | 90% | 15 | Can hit opponent during FLY. |
Slack Off | Normal | --- | 100% | 10 | Restores half of user's maximum HP. |
Slam | Normal | 80 | 75% | 20 | No effect. |
Slash | Normal | 70 | 100% | 20 | Has a high critical hit rate. |
Sleep Powder | Grass | --- | 75% | 15 | May induce opponent with SLEEP status. |
Sleep Talk | Normal | --- | --- | 10 | Pokemon attacks with one of the opponent’s attacks, only used when asleep. |
Sludge | Poison | 65 | 100% | 20 | May induce opponent with POISON status. |
Sludge Bomb | Poison | 90 | 100% | 10 | May induce opponent with POISON status. |
Smelling Salt | Normal | 60 | 100% | 10 | If the opponent is induced with PARALYZE status, attack power is double. Opponent recovers from PARALYZE status. |
Smog | Poison | 20 | 70% | 20 | May induce opponent with POISON status. |
Smokescreen | Normal | --- | 100% | 20 | Lowers opponent's Hit Ratio ability down one stage. |
Snatch | Dark | --- | 100% | 10 | Unknown? |
Snore | Normal | 40 | 100% | 15 | Can only be used when user is induced with SLEEP. |
Softboiled | Normal | 0 | 100% | 10 | User recovers half maximum HP. |
Solarbeam | Grass | 120 | 100% | 10 | Attacks in two turns. The first turn, user does not attack. Attacks in one turn during Clear Skies weather. |
Sonicboom | Normal | --- | 90% | 20 | Always deals 20 HP of damage. |
Spark | Electric | 65 | 100% | 20 | May induce opponent with PARALYSIS status. |
Spider Web | Bug | --- | 100% | 10 | Opponent cannot escape as long as user remains in battle. |
Spike Cannon | Normal | 20 | 100% | 15 | Attacks 2-5 times. Has a 37.5% chance each of hitting 2 or 3 times and a 12.5% chance each of hitting 4 or 5 times. |
Spikes | Ground | --- | --- | 20 | Sets spikes down. Opponent takes damage upon switch. |
Spit Up | Normal | 100 | 100% | 10 | Deals damage depending on how much energy is stored. |
Spite | Ghost | 0 | 100% | 10 | Opponent's last move used loses 2 to 5 PP. |
Splash | Normal | --- | --- | 40 | Does nothing. |
Spore | Grass | --- | 100% | 15 | May induce opponent with SLEEP status. |
Steel Wing | Steel | 70 | 90% | 25 | Deals damage and may raise your defense by 1 level temporarily. |
Stockpile | Normal | --- | --- | 10 | Stores energy. May be used up to three times. |
Stomp | Normal | 65 | 100% | 20 | May cause opponent to FLINCH. |
Strength | Normal | 80 | 100% | 15 | No effect. |
String Shot | Bug | --- | 95% | 40 | Lowers opponent's SPEED ability down one stage. |
Struggle | Normal | 50 | 100% | --- | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
Stun Spore | Grass | --- | 75% | 30 | Induces opponent with PARALYSIS status. |
Submission | Fighting | 80 | 80% | 25 | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
Substitute | Normal | --- | --- | 10 | Uses 1/4 of the user's HP to make a decoy. Decoy takes damage from opponent's attacks until it breaks. |
Sunny Day | Fire | --- | --- | 5 | Causes "Clear Skies" weather for five turns. |
Super Fang | Normal | --- | 90% | 10 | Deals damage equal to half opponent's current HP. |
Superpower | Fighting | 120 | 100% | 5 | Lowers user's ATTACK and DEFENSE abilities each down one stage. |
Supersonic | Normal | --- | 55% | 20 | Induces opponent with CONFUSION condition. |
Surf | Water | 95 | 100% | 15 | No effect. |
Swagger | Normal | --- | 90% | 15 | Raises opponent's ATTACK ability up two stages, then induces opponent with CONFUSION condition. |
Swallow | Normal | --- | --- | 10 | Recovers HP depending on how much energy is stored. |
Sweet Kiss | Normal | --- | 75% | 10 | Induces opponent with CONFUSION condition. |
Sweet Scent | Normal | --- | 100% | 20 | Lowers opponent's Evasion ability down one stage. |
Swift | Normal | 60 | --- | 20 | If opponent is on screen, hits without fail. |
Swords Dance | Normal | --- | --- | 30 | Raises user's ATTACK ability up two stages. |
Synthesis | Grass | --- | --- | 5 | Restores HP, amount of HP restored depends on time of day. |
Tackle | Normal | 35 | 95% | 35 | No effect. |
Tail Glow | Bug | 0 | 100% | 20 | Raises user's SPECIAL ATTACK ability up two stages. |
Tail Whip | Normal | 0 | 100% | 30 | Lowers opponent's DEFENSE ability down one stage. |
Take Down | Normal | 90 | 85% | 20 | Used when user runs out of PP. User is dealt recoil damage equal to 1/4 damage dealt to opponent. |
Taunt | Dark | --- | 100% | 20 | Unknown? |
Teeter Dance | Normal | --- | 100% | 20 | All Pokémon except user become induced with CONFUSION. |
Teleport | Psychic | --- | --- | 20 | Flees from battle. Does not work in Trainer Battles. |
Thief | Dark | 40 | 100% | 10 | If user is not holding an item, user takes opponent's item. |
Thrash | Normal | 90 | 100% | 20 | Attacks 2, 3 turns, then induces user with CONFUSION condition. |
Thunder | Electric | 120 | 70% | 10 | May induce opponent with PARALYSIS. Has 100% accuracy during Big Rain weather. |
Thunder Wave | Electric | --- | 100% | 20 | Induces opponent with PARALYSIS status. |
Thunderbolt | Electric | 95 | 100% | 15 | May induce opponent with PARALYSIS status. |
Thunderpunch | Electric | 75 | 100% | 15 | May induce opponent with PARALYSIS status. |
Thundershock | Electric | 40 | 100% | 30 | May induce opponent with PARALYSIS status. |
Tickle | Normal | --- | 100% | 20 | Lowers opponent's ATTACK and DEFENSE abilities each down one stage. |
Torment | Dark | --- | 100% | 15 | The same move cannot be used twice in a row. |
Toxic | Poison | --- | 85% | 10 | Induces opponent with TOXIC status. |
Transform | Normal | --- | --- | 10 | User's abilities (except for HP) become that of opponent. User's ability changes and status inducement also become that of opponent. Users moves become those of opponent, but only have 5 PP each. |
Tri Attack | Normal | 80 | 100% | 10 | May induce opponent with either BURN, FREEZE, or PARALYSIS. |
Trick | Psychic | --- | 100% | 10 | User and opponent exchange held items. |
Triple Kick | Fighting | 10 | 90% | 10 | Attacks 1 to 3 times. |
Twineedle | Bug | 25 | 100% | 20 | Attacks 2 times. May induce opponent with POISON condition. |
Twister | Dragon | 40 | 100% | 20 | No effect. |
Uproar | Normal | 50 | 100% | 10 | Cannot sleep for 2 to 5 turns. |
Vicegrip | Normal | 55 | 100% | 30 | No effect. |
Vine Whip | Grass | 35 | 100% | 10 | No effect. |
Vital Throw | Fighting | 70 | 100% | 10 | Hits opponent without fail. Always goes last. |
Volt Tackle | Electric | 120 | 100% | 15 | User is dealt recoil damage equal to 1/3 damage dealt to opponent. |
Water Gun | Water | 40 | 100% | 25 | No effect. |
Water Pulse | Water | 60 | 100% | 20 | May induce opponent with CONFUSION condition. |
Water Sport | Water | --- | 100% | 15 | As long as user remains in battle, Fire type moves deal less damage to user and opponent. |
Water Spout | Water | 150 | 100% | 5 | Power decreases as user's HP lowers. |
Waterfall | Water | 80 | 100% | 15 | No effect. |
Weather Ball | Normal | 50 | 100% | 10 | Attack power doubles during weather. Type changes based on weather. Becomes Fire type in "Clear Skies". Becomes Water type in "Big Rain". Becomes Ice type in hailstorm. Becomes Rock type in sandstorm. |
Whirlpool | Water | 15 | 70% | 15 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Whirlwind | Normal | --- | 100% | 20 | Escape from a wild battle. Switch opponent's Pokémon in a link battle. |
Will-O-Wisp | Fire | --- | 75% | 15 | Induces opponent with BURN status. |
Wing Attack | Flying | 60 | 100% | 35 | No effect. |
Wish | Normal | --- | 100% | 10 | Half maximum HP is recovered at the end of the next turn. Still recovers, even if user switches. |
Withdraw | Water | --- | --- | 40 | Raises user's DEFENSE ability up one stage. |
Wrap | Normal | 15 | 85% | 20 | Traps opponent for 2-5 turns. Deals 1/16 HP of damage each turn. |
Yawn | Normal | --- | 100% | 10 | If the opponent remains in battle, it will be induced with SLEEP on the following turn. |
Zap Cannon | Electric | 100 | 50% | 5 | May induce opponent with PARALYSIS status. |